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Before you think about talking to prospective licensees of your cartoon character, you should ensure that it is protected from simply being taken. Confidentiality Be careful when describing your cartoon to other people
such as publishers, studios or friends. There is no protection for an
abstract idea unless it is kept confidential. This means that there is
nothing to stop an acquaintance who hears about your idea for a cartoon
character from going home, drawing it up and selling it to the highest
bidder. Copyright You will have better protection for your cartoon if
you reduce it to ‘material form’ (such as by drawing detailed
sketches). At this point copyright protection can arise. Anyone who substantially
copies the sketch will have infringed your copyright. There is no need
to register the copyright as protection is automatic. However, you should
keep evidence of your work (for example by keeping a portfolio and diary)
in case some one else later claims to have created your character. You
should also put a copyright notice with the copyright symbol (©)
stating your name and the year you created the work as a warning to others
that you are the copyright owner. If you’ve been using your cartoon as a brand or logo Further protection for your cartoon may already exist if you have been using it as a brand or logo which has acquired public recognition. If, for example, you have been using your cartoon character to sell your own brand of clothing or as a logo on your business cards, then it may function as a ‘trade mark’, or in other words, a mark signifying the origin of goods or services. If your cartoon builds up enough of a reputation, you may be able to stop competitors from using a similar character to advertise similar goods or services even without a registered trade mark. However, registration is the best way to ensure protection of your character. Licensing your cartoon to third parties It is up to you to judge how to get the best return for your hard work. In general terms, the key to maximising returns is to retain copyright and grant limited licences which reserve other rights for other deals. However, types of agreements differ and you should research the terms and conditions it might be possible to obtain from a particular licensee. You should also ensure the agreement is clear. Many companies are loath to use written licences. However, it is in your interests to confirm the arrangement in writing, particularly as the licensee will tend to interpret ambiguities or omissions in its favour. Common trip ups for cartoon artists include: Your cartoon is appearing on thousands of mugs and
t-shirts with no slice of the profits going back to you. Your cartoon is tied up indefinitely while a magazine exercises ‘first rights’. Solution for next time: put a time limit on any ‘first rights’ option. The publisher is refusing to return your valuable
original sketch. You assigned copyright and lost control of the cartoon
altogether. Joe Shuster, for example, the creator of Superman, sold all
his rights in his artwork in the 1940s for $180. You should also consider moral rights issues; namely
the right to be attributed as the author of the cartoon, and the right
to object to ‘derogatory treatment’ such as changes to the
look of the character by in-house artists or changes to the colours used.
In short, many of these issues will involve thinking about the degree of control you wish to retain over your cartoon and how much the licensee should pay. These issues are particularly pertinent in the case of new media and animation rights. New media and animation rights In recent times Roger Rabbit, The Simpsons, South Park and Ren and Stimpy have proven the enormous value of cartoon characters and merchandising in every possible form. With the potential uses of cartoons growing every day, it is vitally important not to sign away film, television or new media rights to your character, but to preserve each potential market for yourself. Would you be better off licensing your cartoon on various cartoon websites, for example, than assigning all your ‘online rights’ to a greeting card company which may or may not use them? Licensees are increasingly trying to obtain these rights for themselves in the hope that they may one day find themselves sitting on a goldmine and have a range of traps which might see you signing away these rights: contracts which assign copyright: if you assign copyright you will never be able to use the character yourself again, in any media. You may not even be able to create similar characters if these infringe its main design. contracts which grant online, new media, interactive or similar sounding expansive rights to the licensee. contracts which grant ‘ancillary’ or ‘secondary’ rights to the licensee: check the definition used. Again, they often include online, new media or interactive rights. contracts which have vague-sounding, broad ‘permitted use’ clauses: if you aren’t sure what the licence is granting, clarify and narrow it. Contractual warranties If you are offered a cartoon licence you will probably
be asked to ‘warrant’ (make a contractual promise) that your
cartoon does not infringe any third party rights. This involves a consideration
of issues of copyright, trade mark, trade practices law and defamation. Finally, cartoons can be defamatory if they target a real person or corporation. If a cartoon has the tendency to adversely affect a person or corporation’s reputation the cartoonist and publisher may be sued. For example, Anne Fulwood, the television newsreader, was drawn realistically in a Penthouse cartoon entitled News Flash, which showed her reading the news undressed from the waist down. This was found to be defamatory. If you give a warranty that your cartoon doesn’t infringe any of these rights and somebody sues, the publisher, website or other person that you gave the warranty to could try to hold you entirely responsible. Accordingly, as with all the issues discussed in this fact sheet, it is best to seek legal advice before signing. |
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