![]() |
||
|
||
Value is in the eye of the beholder. Inventors always think their invention has value, but the real question is how many other people perceive the value of the invention, who are they, where are they, who could supply it to them, and how much will they pay for it? 97% of patent-holders own patents that will never make a profit as only about 3% of all patents ever make more money than the patent costs in the first place. One UK survey suggested that the odds stack up something like this: Only 1 in 100 inventions more than covers its costs, .only 1 in 300 inventions makes a significant difference to a company and only 1 in 1400 inventions is a world beater. What inventors have to do is not think "invention"
but business opportunity and prepare to have a market to aim at with a
typical development timescale is 2-3 years - often more and rarely less
- plan carefully and never rush into anything, and keep in touch with
the market at all times. Don’t rush to patent Don’t apply for a patent as soon as you’ve
had your idea. In fact, delay applying for as long as you can, because
from the day you file your application you have exactly 12 months before
incurring substantial patent costs and very few products can be developed
to licensing or market launch stage in such a short time. Is there a market for it? Originality on its own means nothing. You must research
possible markets for your idea to find out if there is likely to be enough
demand at a price that will yield a profit to justify developing it as
a product. A good example of the dilemma of perceived market
value is the seat belt. Does anyone actually need your product? What’s the competition? Identify the strengths and weaknesses of all competing products, including totally dissimilar ones if they’re used to tackle the problem your idea addresses. Reassess constantly as new or improved products come on stream. What’s the best market for your product? Markets are now so fragmented that it’s often a non-obvious one that pays off, so spend plenty of time searching for off-piste gaps in the market. How healthy is that market? What’s it worth and is it moving up or down? Are there any technological or other changes looming that might affect its fortunes? What’s the easiest market to enter? Crucial if you intend to market your own product. Making easy sales has to be a priority at first, so if your target market is hard or costly to enter, identify a ‘soft’ - perhaps local - market to start with even if it’s less profitable. Experience and a trading record will soon make it easier to crack the tougher nut, and will also help attract backers. At what price and quantity might your product sell profitably? Price isn’t everything, but it might as well be. As a general rule your price must fall within the range set by competing products or services, even if your product is likely to be much better. Then estimate potential unit sales per year, and what percentage of the market that represents. (Go low rather than high. In the early stages even one per cent may be wildly optimistic.) What’s the most marketable aspect of your invention? It may turn out that only part of your idea is marketable. If this can be incorporated in an existing product or design it may be pointless to develop the whole invention. Market research strategy • You’ll probably have to do your own research. Professional research is usually too expensive, and in any case you need your own finger on the pulse of the market, not someone else’s. (Having said that, you may be able to get useful free or low-cost help from libraries or a university needing real-life projects for its marketing students.) • Make market research a permanent activity. The more you learn about the market as you go along, the better will be your chances. • Don’t use consumer surveys or questionnaires as the sole basis of major decisions about your project, as consumers often say one thing and do the opposite. Talk primarily to retailers and manufacturers who have to gamble huge sums which they may not recover if a product doesn’t sell. • Don't trust the opinions of friends, relations, neighbours, work colleagues etc. They will lie to you. • To limit disclosure, get people to focus on how they perceive and deal with the problem your idea addresses rather than on the idea itself. This also ensures that you’re not just fishing for approval of your idea. • Treat informed criticism seriously, as it may identify weaknesses in your idea. Some business objections - for example too small a market - may be an early sign that the idea may only succeed if you market it yourself. • Use only primary sources of information: the horse’s mouth, not a newspaper report of what the horse said. • Keep records of all your research for use in later stages of your project - for example, to help persuade potential licensees. Free or cheap market information sources • Increasingly, the internet. Does it work? To stand any chance of raising interest in your idea, you must be able to show either that it works or can be made to work. Which generally means a prototype. And here we run into a problem of exactly how to deal with this, the last of the ‘Big Three’ questions that determine whether you’ve got anything worth taking any further. Unlike prior art searching and basic market research, both of which require roughly the same effort whatever the idea, the cost, time and effort involved in prototyping can vary enormously depending on the nature of the idea. For many ideas, prototyping and testing - and raising finance for it - is one of the biggest hurdles. It’s quite common for innovators in high technology fields to raise funding and set up an R&D company for the sole purpose of proving that an idea works. What can you do right now? Even if your idea falls into the deep development category - correction: especially if it falls into that category - you must do as much as you can at this very early stage to convince yourself, let alone anyone else, that your idea is technically sound enough to be worth pursuing. Conviction on its own is not enough. Even if your idea falls into the deep development
category you must do as much as you can at this very early stage to convince
yourself, let alone anyone else, that your idea is technically sound enough
to be worth pursuing. Conviction on its own is not enough. Pre-prototype This can be a very rough and ready affair made from any cheap or scrap bits and pieces. It can be to any scale and needn’t remotely resemble a finished product. What it must do though is show that the inventive step at the heart of your idea actually works. A pre-prototype is primarily for your own use and is unlikely to impress potential licensees or investors. It may however help you get advice or support from product designers, business or technical advisers etc. Also consider the idea of computer generated models for your prototype which have the advantage of much lower costs, Presentation prototype This is the one you show to companies to demonstrate that (a) the inventive step works and (b) the product has the potential to look right. You use it as a bargaining counter to: 1. Demonstrate the effect of your inventive step and back up your claims about its technical and commercial benefits. You should if possible conceal the inventive step itself. 2. Demonstrate to a company or investor that more development is justified. This development should lead to further, more polished prototypes. The more you can afford to spend on your presentation prototype, the better; but most companies know that lavish spending at this stage is usually unnecessary and will settle for evidence that you’ve done your best with limited resources. In some circumstances it may be sensible to make it resemble an existing successful product; this helps company people ‘see’ your idea better, and also suggests that costs can be reduced by using standard components. If cost is a real problem, a good tactic is to present your pre-prototype alongside a non-working but better-looking model. Pre-production prototype Usually only worth attempting later on, when design problems have been sorted out and a finished product is starting to emerge. It’s generally expensive in terms of the technical and design expertise that has gone into it, and is thus unlikely to be affordable by most inventors. It usually takes collaboration with an interested company to reach this stage. Proving your idea works To stand any chance of persuading companies, investors or key purchasers to take an interest in your idea, you must be able to show: 1. That it works. 2. That you have done all you reasonably can to perfect it. You have to go those extra miles because companies
much prefer ideas with as few unresolved problems as possible. You may
see only a few loose ends that shouldn’t take much tying; an experienced
company or investor may instead see a knotty problem that might still
be unresolved many costly man-hours later. DO THIS FIRST 1. Protect your idea if your inventive step is likely to be disclosed during prototyping or design. That may mean being committed to patent application deadlines earlier than you want, non-disclosure agreements, etc. 2. This stage could seriously strain your pocket. If you involve anyone else to share the cost, you’ll lose total control of your idea but a part-share of something is better than sole ownership of nothing. 3. If for this stage you need investment way beyond your means, think less about spending your own money and more about (a) talking early to suitable companies with a view to licensing or joint venture or (b) business start-up strategies including government grant applications. Prototyping options You can test your idea to your own satisfaction using any cheap materials to hand (the first hovercraft was cobbled together using tin cans and a vacuum cleaner). After that, here are your choices: 1. Trial batches of product or near-product By far the best persuader. You’ve got real product
to show, and you’ll gain vital knowledge about manufacturing costs.
You can leave samples and not have to worry so much about their return,
and companies can do much more realistic testing and assessment. Unless
you can make trial batches yourself, get some legal protection or approach
designers and manufacturers only if they sign a confidentiality agreement.
2. Full-size prototype or scale working model If you can, use the same materials that would be used
in manufacture. For cheap and decent-looking components, cannibalize real
products or use standard casings, readily available for many types of
product. 3. Rough working prototype plus non-working model If money is tight or components are hard to get, use any cheap materials for the prototype as long as it shows how your idea works, and present it alongside a model of what you think the product should look like. Use any cheap workable material for the model - for example, painted wood for plastic. 4. A short video More a support prop than a substitute for any of the
above, but useful if: Home video standard will do. Keep it plain and simple and edit it to around 3-4 minutes so it doesn’t over-occupy a typical first meeting of 30-45 minutes. BUT: tapes can be easily copied and count as disclosure so make sure your idea has some legal protection first, and don’t include close-ups of the inventive elements of your idea. Other support materials Any of these can help if you can get them done at
modest cost: Testing and assessment by companies Before designing or making your prototype: • Find out how it’s likely to be tested
by companies If you intend to market your own product, BSI or other test fees can be a very large item in your costings. There may also be a lengthy wait before your product can be tested or before approval is granted. Help with design or redesign Design is the key to turning a prototype into a marketable
product. You must think about design from the very start, as even an excellent
prototype may not impress companies if the underlying design is impractical
or inappropriate. The true value of your invention may not be spotted
if it’s buried inside a poor design. 1. Hire specialist designers. That’s expensive, and before work starts agree in writing on how much of the added intellectual property value they’re entitled to. 2. Bring a designer on board as a partner, for a realistic (that is, large) share of eventual profit rather than direct fees. Again, for both your sakes you MUST get a written agreement sorted out before work starts. 3. You may be able to get low-cost help with prototypes and/or design from a university, many of which need real-life projects for their students. You must accept though that a successful outcome can’t be guaranteed. 4. There may be a DTI or EU-subsidized scheme to help with design. Some schemes involve partnership with a university. Universities these days can be extremely helpful to small businesses, so don’t be afraid to approach them. Getting quotations from manufacturers Shop around, as manufacturing costs can vary widely. Small firms may be better for prototypes and trial batches, as large companies with advanced equipment may be cheaper only at very high volume (but for that reason get quotes from them too). Ask for quotes based on the detailed drawings you or your designer have produced and make sure they represent exactly what you want. A late request for what seems like a minor modification can add enormously to the final bill. Note: This fact sheet is mainly based on the NESTA Inventors' Handbook, http://www.nesta.org.uk/ which is copyright to © 1999 Peter Bissell and Graham Barker (ex staff member). We highly recommend this site and their book, "The Business of Invention" (ISBN 0951 3856 31) to any inventor, as it is the best we can find relating to turning inventions into a business in the UK. This copyrighted material should not be used for commercial gain without the prior permission of the copyright owners being sought. |
||
| Business Insight Central Library, Chamberlain Square, Birmingham. B3 3HQ Tel: 0121 303 4531 Email: business.library@birmingham.gov.uk www. birmingham.gov.uk/businessinsight www.bestforbusiness.com |
![]() |
|